Monday, October 15, 2012

Third World Farmer

    After looking at various games, I chose Third World Farmer. I think this game gives the student the opportunity to problem solve and by the choices made, they will either succeed or fail. I have played this game five times and I have to admit I was horrible at first! But, each time I am getting better and better! This game really forces the student to understand world problems and to use cognitive skills.
     Using Third World Farmer, I would have my students keep of log of how much money they have, what they spend for the year and how much they made, repeating this every year. The objective would be for the students to understand adding and subtracting figures in a non-traditional math way (solving equations). This would ready them for their own life, learning how to manage money. They would have to present the log that they have kept and explain to the class what money they used and what they made each year and if they had enough left over for the following year and the outside factors that affected this. 

    I could also use this game as a history/geography lesson. The objective would be to understand and discuss how resources affects life in third world countries. They will also be able to compare and contrast our own life with those in a third world, like Africa. Working in small groups, students can compare and contrast their own life to that of Africa's. Then, as a class, we can discuss the results before having the students write their findings. Talking in a small group (where some may feel more comfortable talking) and then in a larger class group will give the students plenty of ideas and time to ask questions before having to work on their own and write their conclusions. 

1 comment:

  1. I was also horrible at this game at first, but then things clicked. I don't remember what my original problem was, but if you remember yours, you might share it with your students before they get started. On the other hand, many young people seem to be more experienced in solving "how to" problems in games.